![]() As it stands, the deadzones on this Gamevice don’t ruin the controller, but they are well behind those of the SteelSeries Nimbus and the Horipad Ultimate. I was hoping that this problem would be resolved. The people at Gamevice have known about this problem for over half a year, and have been in direct contact with me throughout the prototype phase. It has the worst deadzones of the three modern MFi controllers, by far. ![]() Things have gone from terrible to adequate. This 12.9-inch Gamevice model is significantly improved from its predecessor, but not as much as I was hoping. Characters move in octagonal patterns instead of fluid, 360-degree motions. Camera movement that is supposed to be gradual instead feels sudden. Because there’s a buffer between when your thumbs start moving and when the controller starts reacting to your thumbs’ movement, it can often feel like what’s happening on screen isn’t corresponding to what you’re doing on the controller. Deadzones can cause issues in any game that requires responsive, precise motion. In short, you had to push the analog sticks noticeably far before they start registering movement, and the analog sticks think they’ve reached the end of their range well before they’ve actually been pushed all the way to the edge. Some early-production-run 9.7-inch iPad Gamevices suffered from major calibration issues, leading to significant analog stick dead zones. And because the Gamevice is a Lightning-connected controller, its analog sticks communicate with the iPad at a much faster rate than older Bluetooth controllers, meaning they are potentially more responsive to quick motions. The shape and feel of the Gamevice’s analog sticks feel like they’ve been lifted straight from an Xbox One controller that’s a good thing, because the Xbox One controller has great analog sticks. The new Gamevice - same design as the Mini model, but with a far larger screen Analog Sticks But overall, this is a great d-pad, and fans of retro games should be happy with the Gamevice. If I’m nitpicking, it is a bit stiffer than I’d like – you have to press a bit harder than you should to activate it, which is why I’d rank the Horipad Ultimate’s d-pad a little higher. The size is perfect, the texture is pleasantly grippy, and it is calibrated well enough to prevent accidental diagonal movements, without making these movements too difficult. It isn’t quite as nice as the d-pad on the new Horipad Ultimate, but it’s a close second. Many of them even feature plus-shaped d-pads.īecause the original Gamevice was so far ahead in its original design, it still holds up against its new competitors. The PXN Speedy, Horipad ( regular and Ultimate), and SteelSeries Nimbus all have better d-pads than any of the Gamevice’s old competitors. Amongst a sea of mushy circular d-pads, the Gamevice launched with a responsive, plus-shaped design. When the iPad Mini Gamevice launched two years ago, it had a better d-pad than every other MFi controller – by leaps and bounds. And unlike with the iPhone Gamevice, the design and build quality of this iPad Gamevice model is excellent. It embraces everything great about the iPad, rather than trying to turn the iPad into something it was never meant to be. The Gamevice is different from other iOS controllers. There’s an intimacy to iPad gaming – it is fundamentally different than console and PC gaming, and you lose this intimacy when you use a traditional Bluetooth controller with your iPad. The beauty of the iPad has always been in the way you can hold it in your hands and directly control what is happening. To me, this play style fails to take advantage of what the iPad has to offer as a gaming device – it turns the iPad into a (rather tiny) Apple TV. Some gamers might prefer this, but I’m not one of them. Unlike its predecessors, the 12.9-inch iPad is large enough to be comfortably used on a table, like a small TV, and controlled with a wireless Bluetooth controller. The question with this larger device is simple: does the Gamevice form-factor still work on a big-screen iPad? I love the form-factor, the build quality is excellent, and the price – while high – is reasonable for the quality of the product. If you’ve seen my review of the smaller Gamevice, you know the general gist of what I’m going to say here. Ever since I used an early prototype of the iPad Mini model, I’ve been convinced that the Gamevice is the best way to play iOS games. The iPad Gamevice has long been my favorite MFi controller. Gamevice for iPad Pro – the AfterPad Review Overview AfterPad | Gamevice for iPad Pro - the AfterPad Review | AfterPad AFTERPAD
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